You can’t bind Nature. Not for long. It is either destroyed, or it breaks free.
Ghastly thing, that wreck of a spirit is. It kept a meadow a few miles away, but a mage bound the land in spells and enchantments. She meant well, changing the meadow to her herb garden, growing medicines, but never knowing that her spoken chains bound the land’s spirit, too.
With the garden moved, the spirit will heal, in time, as will the land, but it is always sad to see. There is always a conflict of interests, and there always will be, that is unavoidable, but it always seems to be Nature that diminishes.
But also, it is Nature that remains when all her captors are gone. She plays a game longer than any mage could ever dream of.